Projectiles hamper his approach, making him a somewhat easy character to defend against and to predict. He has low priority on most attacks, high startup and/or cooldown lag on his smash attacks, small hitboxes (range), and minimal means to KO.
His final smash, Super Sonic, causes him to harness the power of the Chaos Emeralds to transform into Super Sonic, granting him invulnerability and flight, damaging anything in his path. Using the Homing Attack and Spin Dash for horizontal recovery and the Spring Jump for vertical recovery, Sonic has very good recovery options. If used in the air, however, the spring will simply fall and act like a projectile. This means that he can use two Spring Jumps to cover a large amount of vertical distance. If used on the ground, the spring will remain for a few seconds, allowing anyone to use it, including the Sonic that spawned it. His up special, Spring Jump, behaves differently depending on whether it is used in the air or on the ground. This move can be charged by rapidly hitting the special attack button and will be activated when "down" is released. His down special, Spin Charge, causes him to rev in one place (not in the air though). His side special, Spin Dash, can give some horizontal movement if "up" is hit during the beginning of the move. His standard special, Homing Attack, locks on to opponents within a set radius, can be used to hinder opponents’ recoveries, and can be used infinitely under some stages to stall. His down aerial is a Stall-Then-Fall, which means that if he misses, he will have a long landing lag or will self-destruct (SD) this, however, will not occur if used at a certain height. His aerials can be used to juggle opponents with the right timing and skill, allowing for many attack possibilities. However, these attacks are difficult to land and are relatively weak. This attribute, and many other moves, allows him to quickly rack up damage and then use one of his killing moves to finish the opponent. Sonic is the fastest character in the game, and this allows him to use his dash attack repeatedly and quickly. If the player fails the first time, he/she would just have to play another match to try again, not including online matches). Play a total of ten hours in Brawls (after doing so, the player must defeat Sonic in a 1 stock battle.
If the player fails the first time, he/she would have to go through Classic again or play another match).